A BRIEF INTRODUCTION TO TWINE:

In this section we will briefly explore what Twine is, how you can use it and how archaeological, anthropological or historic investigations might benefit from writing narratives through the twine interface.


Key competancies and outcomes of this chapter:

By the end of this chapter you will:

  • Understand how Twine works as a game engine / interactive narrative creation tools.
  • Have an understanding of the core functions of the Twine engine and how it can be extended through additional coding
  • Have insight into how Twine might be used for tackling archaeological narratives
Breakdown of the Sections:

What is Twine?

  • Frame twine as a interactive narrative / game engine.
  • Compare creating narratives in Twine to other traditional word editors.
  • Give some generic background to the creator of Twine and why it was created.

What can you do with Twine?

  • Layout the basic modes for Twine and examine what it can do out of the box.
  • Examine a handful of the narrative modes that Twine easily supports.
  • Demonstrate how using javascript, html and css can extend these narrative mode.
  • Provide some examples of Twine stories - both basic and extended - to show what is possible with Twine.
  • Examine how Twine might allow for different types of narrative structure and modes

Why Use Twine?

  • Demonstrate the accessibility of Twine.
  • Explore the potential use of multilinear narratives and storytelling for archaeology and history.

results matching ""

    No results matching ""