Who is this book for?
This book will be most valuable to archaeologists who are interested in creating games and interactive narratives, though it may prove equally valuable to game creators wanting to explore an archaeological perspective, or further creative practitioners looking for a place to start with this fascinating tool.
The book is aimed at absolute beginners through to those who are confident but wanting to expand their knowledge. It will begin assuming no prior knowledge of Twine, multilinear narratives, games or programming, building step by step as we create games together in line with the theory text.